Thursday, January 29, 2015

Project 3: Environment Thumbnail Studies


Post all of this stuff by Tuesday, February 3:

1. Do 20 thumbnails of environment ideas from your imagination. Keep it loose and flowing. Don't spend too much time on any one thumbnail. The point is to practice getting an idea down in a pure form without being distracted by detail. Stay loose and discover while you draw. You don't need to know what you're drawing before you draw it. Your approach may end up having similarities to your silhouette work. Think about foreground, mid-ground, background, areas of interest/focus, dark/light, and scale contrast. Mix up interiors/exteriors/abstraction. You may or may not want to be thinking about what medium you're drawing for (game, movie, animation, film, theater, etc)... or you may not. This is a very primal stage in the creative process, so you don't have to be worried about this. Get inspired! Make mistakes! Blow a gasket! Enjoy the pleasure of making stuff! And, yes, print these. Maybe blow 'em up so they're easy to see, if you work small.

2. Go to a location you've never been to before and write about the experience. How did you choose the spot? Why? Describe the sensations, what you noticed, how you felt being there. Describe the place physically, the quality of light, the color, sounds, sights, time of day, etc. What made this place a place? Print this out, so you can share it in class.

3. While you're in this spot, do 10 thumbnails from observation. Fun on the run!

4. Collect reference photos for some extended concepts that you can build off of your thumbnails. These references might give you specific details on architecture, lighting, composition, foliage, fauna, urban clutter, tapestries, pastries, patisseries. Do some screen caps.  whatever information you need to flesh out your imaginary world.


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